Anti-Zerg Terrans

Discussion in 'Terran' started by Ghost, Aug 6, 2007.

Anti-Zerg Terrans

Discussion in 'Terran' started by Ghost, Aug 6, 2007.

  1. Ghost

    Ghost New Member

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    Have you noticed that Terrans are getting more and more mass killing units/skills/attacks?

    Look:

    Siege Tanks: splash explosion
    Battlecruisers: Plasma Torpedo
    Banshees: bombardment type attack
    Nukes: Huge AOE and massive dmg
    Thor: I suspect the artillery strike is AOE right?
    Reaper: New timebombs.

    See? Did i miss anything?

    Well, now that itsclear that all of the above mentioned unitscan kill massive amounts of weak clustered units? And isnt that what the zerg are about?
     
  2. burkid

    burkid New Member

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    we'll have to wait and see. and its similar with protoss too,
    Colossi: large, high damage, sweeping beam
    Mothership: shoots 8 missile things at all nearby ground units, and planet cracker
    High Templar: Psionic Storm
    Twilight Archon: Splash damage
    Stasis orb: slows units with default attack, negating zergs advantage of speed.
    Carriers: swarming interceptors
     
  3. ShdwyTemplar

    ShdwyTemplar New Member

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    I'm beginning to wonder what the effects of all this AoE will have on the Zerg... I think the Zerg gonna need some hp heavy units this time around. Imba anyone? :upset:
     
  4. thrif

    thrif New Member

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    Or maybe Zerg gets units with insane single-target damage output, to counter all the AoE the other races got. ;)
     
  5. Indigent

    Indigent New Member

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    Well, I bet they going to have some new crazy upgrade that produes units and larvae faster so it will just be mass rushing. The add-on for Terran allow them to create units two times when you click once. Think of the possiblities for Zerg! The unit that is supposed to be defensive is cappable to produce mass units. Now the Zerg.. Their first name is rush there middle name is massive and there last name is sheer numbers!
    Some ideas of how to ballance zerg
    ---------------------------------------------------------------------------
    Max larvae per hatchery upgrade
    Faster build rate
    Usual defense upgrades
    Faster movement for all units not just hydra zergling and ultralisk so they can close in faster

    My opinion.
     
  6. Ghost

    Ghost New Member

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    All this is true except for the stasis orb and carrier really. If this is the case, what will happen to the zerg then? I mean it does seem logical for both races to build machines of war to deal with massive infestation but I really wonder what the zerg are getting.
     
  7. burkid

    burkid New Member

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    whats so wrong about carriers and stasis orb?
     
  8. Ghost

    Ghost New Member

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    Well, to be honest I only found carrier truly powerfull when their interceptors focused fire and the statis orb slows ONE UNIT AT A ATIME, sooooo it doesnt really apply to fighting off massed units.

    NOW, if you massed carriers and statis orbs that would be diferent, but thats not what we are discussing, we are talking about sole unites that can take on mass units.
     
  9. burkid

    burkid New Member

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    ah, i thought it was jsut general counters, my mistake.
    when you put it like that i have to agree with you.
     
  10. Ghost

    Ghost New Member

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    Oh ok, good we got that on the clear :D
     
  11. BnechbReaker

    BnechbReaker New Member

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    i don't think zerg needs heavy units, their swarms just needs to be much bigger than in sc1, with unlimited selection, swarming is easy
     
  12. Ghost

    Ghost New Member

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    Yeah, now with unlimited selection zerg players will be so much more comfortable swarming.
     
  13. Gasmaskguy

    Gasmaskguy New Member

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    yeah, selecting 12 was really silly in SC1, and it was actually one of the reasons i started to prefer Terrrans(wich i LOVE know!) instead of Zerg
     
  14. MarineCorp

    MarineCorp New Member

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    I thought that Terrans are becoming more mass killing... imagine you send in mass 300 zerglings/Hydralisks and send them to a Terran base and in a split second they all die :D
     
  15. Gasmaskguy

    Gasmaskguy New Member

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    hehe but probably not, since

    1. max 200, i guess(maximum supply)
    2. it all evens out since terran can mass a little bit too.
    it would just be a fair fight, not a massacre
     
  16. Ghost

    Ghost New Member

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    You can actually build 400 zerlings as they only take up 0.5 supply each lol.

    Well, it would be a massacre is there is 1 bc, one merc haven and a couple of well placed siege tanks. Weaklings have NO chance but cracklings can be annoying, but just annoying, nothing more, nothing less.
     
  17. Indigent

    Indigent New Member

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    Lol, I bet they going to make zerglings take up less space (Supply wise and maybe gameplay wise). Since Terran already have all this stuff with splash damage and they gave siege tanks a bigger blasts radius, with the supply depots blocking off choke points, and the battle cruisers plassma turrents sweeping through the choke off point, with all the zerglings scrambling around trying to get through... Yeah, I don't think zerglings are going to be as usefull in mass killing then before..
    What if they did the same for hydralisks, though? Lol, two hydralisks coming out instead of one.
     
  18. Ghost

    Ghost New Member

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    If they did that with hydras I'd shoot myself. Maybe Zerg will be focused on rushing and winning the game early, I mean, they where focused on that in SC1 but maybe now its even more empazised.
     
  19. LordKerwyn

    LordKerwyn New Member

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    Eh i think all of the extra AOE is proablly just to balance the number of zerg you will be facing look at any of the screenshots the zerg always seem to have dozens of units when they attack. I could really see blizzard haveing 3 zerglings from one egg and have seem be only 1/3 supply and other zerg units in general cost less supply.
     
  20. BnechbReaker

    BnechbReaker New Member

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    i have a random idea, maybe zergs could be about the luck factor, there'll be 2-4 zerglings per egg depending on some probablity distribution. and there are upgrades to improve the chance of getting more.