Anti rushing?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 21, 2007.

Anti rushing?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 21, 2007.

  1. mc2

    mc2 New Member

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    do u think they'll implement a mode where u can have no early rushing?

    personally speaking, i do not like rushes, bcos im usually a slow starter :p

    i strongly think there should be a function we can choose that disables all players from attacking other players in a particular time frame. somewhere between 5-10mins
     
  2. orphean

    orphean New Member

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    I dunno mc2, rushing is such a part of the game. If Blizzard supports mods with SC2 then I bet you could see this happening but otherwise I'm not so sure you'll see it. It would be an interesting dynamic, especially with different players using those 10 minutes to setup lots of bases with no worries about retaliation.
     
  3. mc2

    mc2 New Member

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    yeah im really good establishing massive bases across many areas of a money map (lol i can't do it on a normal map)

    And i think it's a lot more fun seeing players produce LARGE armies of units and attack each other on a LARGE scale, with many deaths :p

    sometimes i can't stand extra short games with someone rushing with couple of zerglings.......very boring.
     
  4. orphean

    orphean New Member

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    Yeah large armies are good ;D

    Did you see in the game play videos how many freaking zerglings there were?! Looks to me like more then a 200 cap but we'll see, (maybe that player had like no other units at all)
     
  5. ZerglingRUSH

    ZerglingRUSH New Member

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    Hehe, I rush often ;p But longer games are more fun. I think that disabling people from attacking within so and so minutes could be exploited. Like people can start sending in their troops into another persons base and camp there until the limit is removed, which means they got free entry into the base, where they all of a sudden start attacking.

    Rushing is a tactical part of gameplay. I've been scv rushed before which is annoying though!
     
  6. mc2

    mc2 New Member

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    LOL SCV rushed!!!!
    yeah its a bit unfair that SCVs get to have 60 health points and the fact that they are able to repair each other. This allows terran players to rush protoss and zerg bases with right at the start with higher chance of success....
     
  7. red_dragoon

    red_dragoon New Member

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    Haha, the dreaded scv rush. It works well if you have a team mate. One does an scv rush and the other has a head start. Enemies will be busy trying to get rid of those darned scv's ;p
     
  8. orphean

    orphean New Member

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    SCV rush is classssic. Nothing is more embarassing then to lose in the first 5 minutes of the game ;)
     
  9. operationCWAL

    operationCWAL New Member

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    I don't think they will put limitations on when you can send your units out to kill stuff. They will just make sure that the game will be balanced in early as well as the late parts of a game.

    Personally, I think SC is more fun this way. Manage an army and tech at the same time.
     
  10. Fenix

    Fenix Moderator

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    Well, they can always trigger it so any enemy unit in a set boundry is teleported or killed. It would work easily with Protoss, say any entering the radius of a Pylon. Or Zerg, walking on the Creep. But then they'd camp just outside. So, I LOVE the idea, cause I despise rushes, but in all actuallity, it wouldn't work.

    And long games rock. Gives me a chance to build Carriers ;D
     
  11. orphean

    orphean New Member

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    In LAN games we sometimes will set a timer and everyone playing will agree not to attack until the timer goes off when we want longer games.

    WOuldn't really work for the internet though.
     
  12. Aldaris

    Aldaris Guest

    rushing is a vital part of the game. as you can see, it has become more offensive. BUT! in sc original, zerg could rush protoss miners, and even if the toss built a zealot in time, it was too slow to even touch the lings. now lots have the charge ability!

    btw: seems to me like toss is gonna have lots of offensive power and tactical units. better keep him busy, i wouldnt like some toss to build units straight in my base. geez...
     
  13. Fenix

    Fenix Moderator

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    No joke. I assume your read up on the units? The Mothership has a nuke ability. Imagine spawning THAT baby into a Zerg base. Pwnage in a bloody (Can I say that?) jar.

    But the Terran's are getting some sweet upgrades. The Reaper? Now THAT baby is tactical. And they still got Nukes against Zerg. And then there's the bane of all Protoss....Lockdown....

    *Repressed memories*
     
  14. orphean

    orphean New Member

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    Lockdown. Oh jesus.

    I see your Lockdown and raise you Psionic Storm ;D
     
  15. Fenix

    Fenix Moderator

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    I'll take your Psionic Storm and raise you a nuke.

    Course, whenever I'm on the offensive, and I hear those three fateful words.....STASIS FIELD!

    XD

    Gets 'em every time.
     
  16. orphean

    orphean New Member

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    "Nuclear launch has been detected" has probably killed off ppl. I know it stresses me out every time I hear it.
     
  17. Fenix

    Fenix Moderator

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    Yep. I'm sure it's given peeps heart attacks.

    Course, I don't sweat it unless my Arbiter's gone. Then I'm screwed
     
  18. Bumbaloe

    Bumbaloe New Member

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    I reeeeeeally really really really really REALLY doubt that there will be an anti-rush added onto SC2. Even if some people don't like being rushed, others like rushing, so it wouldn't really be fair.
     
  19. orphean

    orphean New Member

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    Blizzard has said in a gamespot article I linked elsewhere that SC2 is going to have lots of rushing and that they are even adding in new tech trees to give more options to the early game rush. They expect games between 'expert players' to last 15 minutes.
     
  20. Fenix

    Fenix Moderator

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    Oh that's horrible. What about "intermediate" players?