Add Ons?

Discussion in 'Terran' started by Inside Sin, Jun 1, 2007.

Add Ons?

Discussion in 'Terran' started by Inside Sin, Jun 1, 2007.

  1. Inside Sin

    Inside Sin Active Member

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    Well in this screenshot, i was looking around and i saw a thing just sitting there. I thought it might of been a tank or something but then i looked close and it sort of looks like a covert ops.

    http://www.starcraft2.com/screenshot.xml?1

    Well? Whats your thought on this..
     
  2. coalescence

    coalescence New Member

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    No man. I am damn sure that is a physics lab! Look at the device on there.
    But what has the Battlecruiser add-on to do with a barracks?
     
  3. PainKiller

    PainKiller New Member

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    I think it may be an Phsycis lab.
    Maybe the CC has lifted off from it and the Barrack is just standing close to it.
     
  4. coalescence

    coalescence New Member

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    I'm really in a "Damn, why didn't I think about that?!?!" mood ::)

    It really makes sense, looking at the position :)
     
  5. PainKiller

    PainKiller New Member

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    I guess it was pretty obviously ;D if it is an add on though
     
  6. reject_666_6

    reject_666_6 New Member

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    Maybe they implemented a weird "any building can have any addon" type thing. I doubt it though... It's probably PainKiller's idea.
     
  7. l2k

    l2k New Member

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    IMO, it's a new barracks add on to build the reapers... :p
     
  8. mc2

    mc2 New Member

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    I think all Terran upgrades should be done through an add on to their respective production structure
     
  9. reject_666_6

    reject_666_6 New Member

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    ^ But that would require 3 addons for the Barracks (Marine/Firebat/Medic; Reaper; Ghost)
     
  10. mc2

    mc2 New Member

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    yes, true. :) I'm pretty sure the average Terran player would have 3 or more barracks in their base :D
     
  11. l2k

    l2k New Member

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    Huh? I thought the ghost is available with science facilities add on?
     
  12. mc2

    mc2 New Member

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    what i meant is u only need 1 add on for that particular unit and you can start producing that unit from other barracks

    barrack 1 + engine bay
    barrack 2 + academy
    barrack 3 + covert ops
     
  13. reject_666_6

    reject_666_6 New Member

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    Oh, that makes sense! :D It's useful too. I've always hated having to make lines of Factories with a Machine Shop just to make lots of tanks fast. :-[
     
  14. Gold

    Gold New Member

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    It donst look like its attached to the barracks, a pretty odd place for it to be in imo
     
  15. Remy

    Remy New Member

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    Edit: nm... I misunderstood.

    I was trying to just delete my post to prevent confusion, but is that not possible?
     
  16. Inside Sin

    Inside Sin Active Member

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    Guys, I'm pretty sure it has been lifted off and left there. They would not make that add on for the barracks. They might just be testing us/the game. :)
     
  17. Gold

    Gold New Member

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    jsut looking at it again,
    it could also be a kind of particle cannon, thats facing in the wrong direction
    or maybe even a kind of psi disrupter?
     
  18. TheDarkTemplar

    TheDarkTemplar New Member

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    I thought it was a Physics lab, but it's in a pretty odd place. Like if the Command Centre lifted off, it was a weird place to have the CC no? Also, it's at a choke point in the base, maybe it's some kind of defensive weapon?

    Either that or Blizz has made it that you don't need to attach buildings that were formerly add-ons to anything. Like you can just build a Physics lab/Comsat station/Machine shop.

    Or Blizz is just messing with our heads :thumbup:
     
  19. reject_666_6

    reject_666_6 New Member

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    Maybe Blizz made it so, once built, an addon just needs any building next to it for power and supplies or something.
     
  20. mc2

    mc2 New Member

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    great idea, The terrans should be needing to build power plants to generate power. And then the size and cost of supply depot can decrease.