For those who do not know what "Abusing" is, I believe it started in Warcraft3, You could make a new account, play solo, lose 20 games in a row, then were pretty much guaranteed to win your next 50-75 matches. People also did this in 2on2, somebody made a fake account lose 20 games, then played AT, you would play people with a 35-45% win ratio. It was pretty retarded. WIth the all the leagues now, whats to stop people from throwing their placement matches and getting placed into silver league and just noob stomping for wins? Do you guys think this will be a big problem in SC2? Or do you think blizzard has found a way to fix this? /discuss.
I don't understand the problem. Cause I don't play in multi. But you are not alone to complain about a lot of problems in multi. This is not a reproach to you, but a reproach to Blizzard. All the "problems" that players met in WC3, WoW, etc ... will come again in Starcraft 2. With all the time Blizzard took to develop this future game I am disappointed to notice that there are still some problems ( most of the problems I don't face them ).
Basicly is the problem is semi good to good players abuse their record so they get to play noobs and get easy wins.
Well I kind of did this - not on purpose at all might I add. For some reason when I played 2's with one of my really bad friends it counted as placements matches for my random 2's as well. So I pretty much got placed in bronze cause he sucked. So I pretty much rose to #1 after only a few games in that division. Ended up with some sort of record like 14-6 before it moved me up to silver, then gold, then platinum (at the time).
How should you fix this? Ban a person if he loses until getting down a league, then winning to he get ups a league? Ban a person if he loses more than 20 games in a row? Anyways, the fix, if there is any, is that if you lose 5 times in a row, you get matched against worse players. If you win 5 times in a row, you get matched aginst better players. It is becuase of the "invinsible" tracker the ranking system uses, which changes faster due to your performance, so it goes up and down faster than your league placement. Or atleast that is my understanding of it.
I can't remember the exact details, but it's something like if you end up deleting/remaking your b.net account, there's a two week (?) waiting period before you can play again.
Phoenix - Yeah thats along the lines of what I was thinking they should do as well. I mean there has to be a fix for petty stuff like that. Fenix - Oh so you can only have one name really at a time? You can't have multiple names like on regular Bnet?
There's no thinking "That's what Blizz should do"; that's what is already in place. B.net 2 is tied to your Battle Net account like how it has been in WoW for the past few months. If you want a different name you would need a different b.net account as well.
I don't think abuse will happen. Why? because being 50-20 in bronze will be a dead give away I've seen abuse on wc3 (hell I made a 25-0 acc for ****s and giggles myself) and from playing scII I think that the AMM/league system will be a good solution. Stats won't matter as much as what league you're in. a 30-30 diamond player will look much better than a 30-10 silver (I dunno how that'd be possible, you'd jump up leagues and match better people really quickly) And as for teams, I don't think it'll be possible because so far your account is attached to your email, thus people won't have smurfs (I think?) Team abuse is impossible without smurfs... so unless people are willing to buy new cdkeys... And even then, there's leagues to show what level people they're playing against. Finally, starcraft 2 doesn't show a total % (which kind of annoys me) but just shows your number of wins and games. It kind of takes away from the shiny look that an abuser had... you don't see 80% or 90% or 100% ALSO each team has an individual expected ladder level (placement) so... losing a lot with different people (See rank top 10 2v2 teams on useast) won't guarrantee easy games with a select partner. ________ iolite vaporizer
The abuses will be much more limited. There's only one StarCraft II account per game. In Warcraft III, a smurfer could deliberately disconnect a bunch of games ("fake losing"), then get a high win percentage by stomping noobs, but eventually they'll start winning enough games to face tougher opponents. At that point, the Warcraft III smurfer could just create a new account. That option is not available in StarCraft II, unless the smurfer wants to pay $60 for a new account. I have heard absolutely nothing about being able to get a new account in only two weeks; there's just one account. The new AMM also seems better; you'll often face out-of-league opponents as a "surprise" and your rank changes fast...ish. So even if a player deliberately lost all their placement matches and ends up in bronze, they might find themselves regularly facing Gold, Platinum or Diamond-league opponents while still remaining in bronze. Lose-lose. And eventually the system will bump their league. At which point the smurfer is stuck, because (as above) they can't get a free new account.