About that interview with 1up...

Discussion in 'Terran' started by DKutrovsky, Jul 31, 2007.

About that interview with 1up...

Discussion in 'Terran' started by DKutrovsky, Jul 31, 2007.

  1. DKutrovsky

    DKutrovsky New Member

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    Does he say that medics are coming back or not ? I cant really hear it well enough...
     
  2. Ghost

    Ghost New Member

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    I dont think they are, but I saw that some of the new attachments reasearches abilities for the medic, so im unsure.
     
  3. Chris Benoit

    Chris Benoit New Member

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    Dustin Browder made this post about a month ago about skills and autocasting:

    I have seen a lot of concerns on this board and on other boards about autocast and how this will remove a lot of skill from the game. This would be a really exciting debate, if only we were using it as much as some folks imagine we are. I'm afraid that most of our abilities aren't really appropriate for auto-cast. Here are some examples from the latest build.

    Psi Storm: this ability fires with so much authority, uses so much energy and hits your own units if you're not careful. The player MUST choose when to do this. We cannot possibly do it for him. Any decision we would make would certainly be wrong most of the time. Plus if we could figure out a rule set for autocasting Psi-Storm (and I don't see how we could) we would remove way too much skill by putting it in the game.

    Force Field: same deal. Position is so important we couldn't possibly choose for you and be smart about it. Plus it would ruin all the fun of using the spell.

    Time Bomb: same. We can't make it auto-cast. There is no simple rule that would work. Plus, it would remove a lot of skill of using it at exactly the right moment.

    StarCraft special abilities are very different from special abilities in other games. They fire off occasionally, they can be used with great precision and they cost a lot of energy so a "miss" is a huge loss. With this kind of design on our abilities, autocast simply doesn't work very often.

    The only place we are doing auto-cast at the moment is on the SCV repair ability and on Medics healing people. Both are very similar abilities. They are used a lot. They have a very low cost associated with them so if the unit automatically heals or repairs something you don't want, it's not that big a deal.


    So it looks like Medics are making a return.
     
  4. Exvasion

    Exvasion New Member

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    He said "we're not willing to give up the medic". I think this is pretty good confirmation that there will be medics. But of course he did emphasize how rigorous the debate is about which units to keep and which to give up. Since there have been no info or screens of medics so far I would assume that it's been a tough decision for them, but now it sounds like they are gonna keep them. I'd expect them to be shown at blizzcon.
     
  5. GuiMontag

    GuiMontag New Member

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    there must be a division amongst the team, becuase didnt they say near announcement that they werent planning to bring back medic?
     
  6. capthavic

    capthavic New Member

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    It hasn't been officially confirmed or seen in any screen shots (that I know of) and nothing is set in stone.

    The only way we'll know for sure is much closer to release.
     
  7. DKutrovsky

    DKutrovsky New Member

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    Terran infantry with no medics is silly, considering the stim pack... I really think they need to have medics...my favorite situation is to play vs zerg and having my pumped up marines with medics fight them off...nothing like 2x12 marines with 10 medics stopping 150 supply of zerg on a choke point...
     
  8. brc9210

    brc9210 New Member

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    I agree terran infantry is so reliant upon the medic that taking it out would just be stupid.