a zergs desire~

Discussion in 'Zerg' started by thitian, Jun 26, 2007.

a zergs desire~

Discussion in 'Zerg' started by thitian, Jun 26, 2007.

  1. thitian

    thitian New Member

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    hi ;D
    this is just about zergs in sc2 and what ild like for them in comparison to sc1

    creep:

    i want my creep to give me any advantages if it doesnt gives any disadvantages to protoss and terran
    + regen or + faster move would be hot! some juicy gliding~

    larva:

    i want a larva colony building or something at a higher tech level since i dont want 3 hatcherys in an attack base

    egg:

    i dont want to mutate my larvas into eggs since it doesnt make any sense ( evolutionary) it should be renamed at least into cocoon or something :mad:

    drone:

    i want the drones have legs since they look like stupid cars driving around

    overlord:

    i just liked the ovy <3

    zergling:

    new animation is awesome :thumbup:
    banelings are sweet and the evolution out of infested terrans to me at least

    hydralisk + lurker:

    just want it back in sc2 as cool as it was in sc1 maybe an addititional mutation :eek:

    scourge:

    banelings for ground scourge for air <3

    mutalisk:

    ...............i want a cool looking zerg flyer not a flying ugly car and car version2 doesnt look any better -.-

    guardian + devourer:

    while guardian is too sexy to not return devourer could have some new graphics too still not as ugly as the mutas...

    queen:

    i want the queen to produce any larvas would make sense a bit at least maybe glued on the top of the hatchery
    with a large sack or something ;D and if its still there as a unit make parasites invisible and become burstlings
    after 1min in living units at least xD use the extra ability slot for something evil :sleeping:...

    ultralisk:

    i want it useful just give it 200 hp more XD

    defiler:

    i dont want any additional casting units.. defiler is fine zergs are creatures; casting for terrans and toss is ok but not for zerg this one unit seems to be necessary for balance but please not more in sc2

    infested terran:

    i have banelings .. stay in sc1...
    lets infest protoss now :good:

    nydus worm:

    i want to put 8 ultras with 1k hp in it!

    other units:

    just more new unique units would be sweet~

    for the buildings:

    maybe a bit more organic elements would be great some veins conecting them over the creep would look cool

    + less is more

    oh and dont show zerg stuff till close till release <3 makes ppl go crazy
     
  2. Imagine.

    Imagine. New Member

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    Booooooo! Would ruin the balance of the game as a Zerg player will now be able to turtle up his base.

    Hatcheries are the basis of any Zerg force! Though it would make sense to have at a higher tech tree level, but it would seriously destroy the pace of battle in the latter part of the game. Look at Terran and Protoss production rates, no match if you were to have six or so Larva colonies.

    It totally makes sense! If you think otherwise then the Zerg will devour your soul! :p

    They do have legs, they just crawl so fast they defy gravity.

    And have it's damage at 50 and maybe change the name to Torrasque. :)

    Why not?! Defilers were Carrier killers and really fit in with the Zerg.

    Keep up with the Zerg desires though... they may come true :) Let's desire together... as a swarm!
     
  3. PowerkickasS

    PowerkickasS New Member

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    this sounds like kerrigan vs zasz =D
     
  4. Dxun

    Dxun New Member

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    some kind of larva producing building sounds like an ok idea but i might prefer some kind of hatchery upgrade that once upgraded is active for all hatcherys you own...that adds 3 larva to each hatchery and reduces the respawn time on them...i just wanna be able to mass units without 6 hatcherys.
     
  5. FlyingTiger

    FlyingTiger New Member

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    well the point of zerg is too have a lot of hatcheries. too convieient for a zerg player to have one or two hatcheries (or hives in this case) and have 6+ larvas. this game is suppose to be challenging. now lets have gateways have 10 queues instead of 5. ::)
     
  6. MrFrancko

    MrFrancko New Member

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    I agree than queue should have more room. Never made any sense that you had to micro your buildings so much just to build armies. At least it is going to be nice to be able to assign your buildings to a hotkey and build units in all of them with one button. As for the hatcheries, i'd like to see Larvae continue to come out while units are being built. I think this would even things up if queues were made larger.
     
  7. FlyingTiger

    FlyingTiger New Member

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    Larvae does come out while you are building. I usually get three eggs with a larvae or four eggs. It's all timed and limited to three larvae, and eggs don't equal larvae.
     
  8. Piretes

    Piretes New Member

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    Erm... Usually the problem is the other way around... Never made sense you should macro resource production to keep your production running... But wait, it's a strategy game, not a battle simulator! D'oh!
    You already can... Well the hotkey part. Don't really understand the post, but are you suggesting you can hotkey multiple buildings on one and produce simultaneously?
    Larvae already come out when units are being built. Mebbe not when you go lings, but I sure see them when I'm in a Ultra mood. I think I once had 9 eggs at one hatch once.. 6 for sure.
     
  9. MrFrancko

    MrFrancko New Member

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    Yeah, I just mean that you can select multiple buildings and, like a group of units, can put them into a group and come back to them with a push of a button. Then you can have them all build the same unit.
     
  10. FlyingTiger

    FlyingTiger New Member

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  11. [LightMare]

    [LightMare] New Member

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    work on spelling, much? zerg's. the zerg, not the zergs
     
  12. thitian

    thitian New Member

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    sry for the zergs lmao
    please forgive me english isnt my first language :eek:
     
  13. paragon

    paragon Guest

    I think a larva building would be a bad idea. too many larva = too many zerg units being built at once = the other races are fucked
     
  14. zeratul11

    zeratul11 New Member

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    lol.

    anyway changing the name of the ultralisk to torrasque would be cool. and i think most of the units you mention may not be included anymore in sc2. the protoss lost a lot of units from sc 1, so both terran and zerg will lose most of their units from sc 1 too. at least we will be seeing new units for the zerg and terran which is better.
     
  15. Itsmyship

    Itsmyship New Member

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    Zeratul, a Torrasque is a hero-unit Ultralisk that takes an insane of amount of ppl to kill. You see him in the last mission of the Terran in BW....it took me 2 or 3 bunkers and 4 siege tanks to kill him quickly :p
     
  16. paragon

    paragon Guest

    "After this, a Torrasque appeared in Zerg Campaign Episode VI, Mission II as a rescueable unit. When an SCV carring a psi emitter approaches the Torrasque, it becomes active and supports the aims of the Cerebrate to destroy the Psi Disruptor."
    I don't remember this part at all... does anyone else remember controlling a Torrasque?


    Then there is this in Ressurrection IV:
    "After this point, the Torrasque disappears from the StarCraft Universe until it is brought back in Resurrection IV when James Raynor and Taldarin attack the base of Infested Stukov on the planet Braxis. In the climax, four Torrasques simultaneously burst out of Zerg buildings to attack the Protoss coming to destroy the Zerg led by Infested Stukov. The Torrasques were defeated and have not been seen since in the StarCraft Universe since."

    Maybe they're extinct. Maybe they'll come back in SC2...
     
  17. burkid

    burkid New Member

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    i remember the torrasque in the zerg campaign, but he doesnt get ressurected like the one in the terran campaign
     
  18. zeratul11

    zeratul11 New Member

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    yes i know about the torrasque in starcraft campaign. i used battlecruisers to take care of the tortured torrasque. they were ressurected? yes i remeber the mission were you have a scv with psi thing to lure zerg into your command, yes i was able to lure an ultralisk, but i dont think it was a torrasque.
     
  19. Remy

    Remy New Member

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    Mutas are not ugly. They are sexy and beautiful. Too bad they look fat in SC2.

    I kinda wish every Zerg unit will have at least one(two is even better) aspect/evolution/mutation. I mean even scourges(if they're back), and perhaps even drones, and all the new units. Obviously units evolved from other units won't need additional aspects.

    I want a larva producing ground unit at tier 2 or 3. I envision a large unit with larvae on its back, could look like a turtle or whatever. It will basically be just like having a mobile hatchery. This way you can produce units right where the fight is, near the frontlines. With Toss getting warp-in, I don't think this will be too much, and it feels very Zerg.
     
  20. Imagine.

    Imagine. New Member

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    Wouldn't the Nydus Worm be a faster way to route troops to the frontline?