Sorry if someone asked this already but, How do I deal with Milisecond in briefing room? I'm abit confused with this one.
Sorry for that, I need to know how to synchronize the words and the animation perfectly like the campaign mission.
If you are talking about some sort of a cinematic in a custom map: use triggers. Just set both the animation and text triggers to activate at the same time. Just don't ask me for the trigger lines, I have no knowledge of that editor. Just the warcraft 3 editor and a bunch of rpg game editors.
He's talking about the briefings with the portraits talking before the missions. 1 second = 1000 miliseconds, the rest is trial and error.
The pacing for mission briefings is set manually. Most of the briefing triggers are set to last for a user-specified number of milliseconds. Remember that there are 1,000 milliseconds in one second, so you need to set the delay high enough that people have time to read the briefing. Also check that you have placed Wait trigger actions of an equivalent length of time after every Display Text action in the briefing.