A creep de-generation question.

Discussion in 'Zerg' started by the8thark, May 2, 2009.

A creep de-generation question.

Discussion in 'Zerg' started by the8thark, May 2, 2009.

  1. the8thark

    the8thark New Member

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    How fast does the creep in SC 2 disappear if there is no building or creep creating unit in the area to keep it alive? I'm asking cause I've seen all the great ways the Zerg can make creep. So I was thinking in a zerg vs non zerg game what's stopping the zerg from dumping creep in each expansion point on the map to stop the other players building there?

    It's just I'd like to know how to make creep effectively as well as kill it off effectively too.
     
  2. Lobsterlegs

    Lobsterlegs Guest

    I'd say it's like in BW..
    It takes a few secs and then it starts de-creeping.
     
  3. kuvasz

    kuvasz Corrections Officer

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    ...which in the case of an expo means about +1 minute until the non-zerg can expand. I hope enemy non-zerg units on the creep will speed up the degradation process.
     
  4. lurkers_lurk

    lurkers_lurk New Member

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    lets look at the overlord creep production it creates creep in a area about the same size of the pylons power range is, it takes 15 seconds to fill up that area, and 30 seconds for area to be rid of creep if something was done with the Overlord that was producing the creep.
     
  5. Gardian_Defender

    Gardian_Defender New Member

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    So it dissapears at 1/2 the rate that it's made.
     
  6. Fenix

    Fenix Moderator

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    If I recall, they talked about a worker ability able to burn away the creep....I could be wrong.
     
  7. PsiWarp

    PsiWarp New Member

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    Hatchery Creep probably takes around 60 seconds to dissipate, seeing as Overlord's Creep radius is almost half of the Hatchery Creep radius, and that took 30 seconds to dissipate.


    -Psi