A Couple Of Terran Questions

Discussion in 'StarCraft 2 Strategy Discussion' started by cybykillers, Sep 21, 2010.

A Couple Of Terran Questions

  1. cybykillers

    cybykillers New Member

    Joined:
    Aug 14, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    Well i have a couple questions about terran since it is my main race. Thanks to anyone who answers.

    1. I have a little trouble with TvT and did anyone watch the day 9 daily #170? i want to do that build in TvT. But my friend who is in platinum league says that i should wall-in.( a lot of people say terran shouldnt wall-in in TvTs) i think it makes sense to wall in because im aiming for fast thors so i need a wall to defend. but a wall in for terran is also dangerous because if the opponent uses the 111 build and goes for marine tank viking push, its basically gg. so should i wall-in or not

    2. Is the build actually a good idea for TvT?

    3. I heard that in TvTs players need to get good air control. with a lot of vikings. Is that true or is this build also a good idea to go with?
     
  2. keegee1012

    keegee1012 New Member

    Joined:
    Sep 21, 2010
    Messages:
    8
    Likes received:
    0
    Trophy points:
    0
    From:
    Philippines
    This is the only one I can answer for now. Yes. BC's, Banshees and Other pesky air units like Medivacs and Ravens are kinda like lots of zerglings. Of course you shouldn't forget ground defense. Besides, Vikings are good mass/defense units. (At least for me. :D)
     
  3. Reldric

    Reldric New Member

    Joined:
    Jun 2, 2010
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    From:
    Las Vegas
    My suggestion is to never wall in vs terran simply because terrans are ranged. As such you will be holding behind your wall while they kill it unable to do anything because they outrange you.
     
  4. cybykillers

    cybykillers New Member

    Joined:
    Aug 14, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    but is there any way to fend off before i get my first thor?
     
  5. Pbk

    Pbk New Member

    Joined:
    Jul 15, 2010
    Messages:
    36
    Likes received:
    0
    Trophy points:
    0
    My friend likes to do that build (somewhat), and before he gets thor he gets Barracks with reactor, and build bunker by choke. Four marines inside bunker, four outside protecting mineral line. Sacrafice SCV by bunker to repair at all times.

    If mineral line needs help, unload bunker. If choke needs help, bring 4 marines to choke with SCV constantly repearing.

    It seems to work for him. I am sure there are other ways to defend early pushes before firs tthor, but this is what he does, and it works for him. Hope it helps!
     
  6. nlarison

    nlarison New Member

    Joined:
    Sep 4, 2010
    Messages:
    11
    Likes received:
    0
    Trophy points:
    0
    According to your profile you're in bronze. I don't think you need to worry about these things particularly. Just work on your macro and using hot keys. Make it a goal to never click on a picture to build something. Learn your hot keys, make sure you're always producing, and you'll improve. Also, in regards to question 3, if Day 9 says something about SC, it's probably true.
     
  7. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    Why exactly are we going with a Thor build?

    TvT is all about Siege Tanks and Vikings. Siege Tanks and Vikings.

    If you can build Marines in there somewhere as well that's a bonus. But you need Siege Tanks, and Vikings. And good positioning.

    Get +1 armor upgrade on your Marines so they will absorb incoming Siege Tank fire better, get +2 Vehicle attack so your tanks will kill his in 2 shots instead of 3.

    You need enough Vikings to win the air battles. Use those Marines you're buying with your extra minerals to support your Vikings against his.

    Whoever Sieges first in a tank battle wins. Try to keep your tanks somewhat spread and in good field of vision. Sieging by a Xel'Naga tower is usually a good idea.

    Don't let him drop units on top of your tanks.... Vikings are more important than Medivacs but Medivacs can be helpful both to keep your Marines alive and let you drop tanks on cliffs (remember, positioning is key).

    All you need is one or two good volleys on his tanks or take out one of his expos and you've GGed him.
     
  8. cybykillers

    cybykillers New Member

    Joined:
    Aug 14, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    Please don't quote the post above your own.

    I see. so in Tvt, vikings and seige tanks win the game? would it also be possible to get some thors in there late game? since terran doesnt have an air unit that can attack ground and air except for the BC, wouldnt the thor be helpful to the seige tanks when they are leapfrogging? and also what about marauders? should i add some? maybe 2 or 3 thors can get a couple of shots off at enemy vikings to help out my vikings and they can also kill incoming marines when. or vikings that are landing.
     
    Last edited by a moderator: Sep 23, 2010
  9. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    Nope, shouldn't be wasting 300/200 on Thors. Siege Tanks tear them apart. Your Marines are for supporting your Vikings.
     
  10. demohunto

    demohunto New Member

    Joined:
    Nov 24, 2007
    Messages:
    254
    Likes received:
    0
    Trophy points:
    0
    From:
    Nevada
    This is not true. The last thing you want is a cheesy terran coming into your base with double proxy rax and building bunkers near your command center. This has happened to me tons of times before and works very well. Besides, why wouldn't you wall in? it doesn't negatively effect you in any way nor does it mess up your builds. It only benefits you. Besides if you scout a double or triple rax push then just lift off your rax, and replace it with a bunker to defend. I have yet to see a terran actually try to snipe my supply depots with rauder or marine because most of the time I'll have a equal force, bunker, or siege tank.
     
  11. Also, incase you do feel like turtling, I found it extremely useful to throw atleast two missle turrets at your supply line. It prevents any surprise drops and makes the enemy think twice before assualting your mineral line through air.
     
    Last edited by a moderator: Sep 24, 2010
  12. Takaim

    Takaim Member

    Joined:
    Mar 19, 2010
    Messages:
    369
    Likes received:
    4
    Trophy points:
    18
    I'd listen to the rank 7 diamond.
     
  13. cybykillers

    cybykillers New Member

    Joined:
    Aug 14, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    sorry to disagree with a diamond level player trying to help me but if i wall in, there is something a terran can do that can tear that wall apart for me. i had the strat used against me in TvT quite a couple of times. All they have to do is go 111 build and get fast seige tanks and vikings with some marine support. The vikings give support while the seige tank can seige up outside the wall in. the seige tank will tear apart my marines and wall in and then i'll be defenseless. and even if i do fend it off, they also get an scv or 2 and build a bunker under the ramp to protect the seige tanks and allow reinforcements to come. its very effective in my opinion. i want to know what the public think about this strat.