I'm starting to think this is the best team. The ability to engage opponents seperately and on your own terms and to form a balanced, combined army in under a minute is incredible. Not to mention you can drone until you see your opponent move out, then instantly reinforce your army to the bare minimum required for victory and drone some more afterwards. I swear to God, late game zz is UNSTOPPABLE. I'm part of three or four Diamond ZZ duos, and out of the dozens of matches I've played lately, only two have been lost in the late game. And with ZZ's incredble static defenses and harassment capabilities, reaching late game is no great feat. The downside is that we're vulnerable to pressure early game if we don't focus on army, and Banshees, DTs, and VR rushes are the bane of our existence if we don't see it coming. But still, those are mistakes on our part that are easily corrected. Thoughts?
I agree, ps all your problems can be solved with throwing down an early evo chamber and some spore crawlers at your mineral line.
I thought that for awhile as well until I eventually got enough that I found any good team can dominate any combination of races. lol =P The only thing that makes dealing with zerg difficult is dealing with infestors. But if you don't need to deal with those the late game really isn't that difficult to beat a ZZ team.
@ Takaim - I agree that any combination can beat any combination, but I'm talking about a matchup's overall potential. Like I said, RoachInfestor is the go-to build for my partner BECAUSE Infestor's are so powerful, and Roaches take little micro to use effectively. I, on the other hand, go LingBaneMutaBrood. Since his Roach ball takes so long to kill and, by the time our opponents take it out and reach our bases (they're expected to beat the first wave), he has even more cost-efficient Roaches at his disposal (and Infestors, if he managed to save them) and I have whatever unit composition best counters our opponents' remaining forces. Not to mention the control groups of Lings/Banes I have scattered around the map to flank them (cannon fodder) or target their economy (as distraction). As I general rule, I make as many Broods as I can afford and pump Cracklings for flanking. If they arrive at our doorstop, I can morph a ****load of Banes from the zerglings I have lying around. And, of course, I have whatever Mutas are leftover from my mid-game harass, or possible a whole cloud of them if they were successful enough to mass. Lately, thought, I've discovered some disadvantages. - Vulnerability to rush in seperate-base maps (though this can be rectified by gather in the middle. - Vulnerable to hellion harass and speedling run-by. - If they fast tech to Banshees or DTs and we don't each have a lair/evo, that's game.
Don't get me wrong, duel race combos are always dangerous to mess with in 2v2s. Specially when it comes down to what that specific race is good at. For zerg, late game is their best quality. Able to expo and produce so fast its scarey. Plus imo zergs units are a bit overpowered. -_- Infestors can legit suck a fat one. They are so overpowered its rediculous.
I accept the challenge and would argue that PZ is ultimately better. Teams with same races are vulnerable to unified counterattacks...