2 things I noticed while Whoopping my Bro in SC1

Discussion in 'StarCraft Original' started by Ronin, Jan 28, 2009.

2 things I noticed while Whoopping my Bro in SC1

Discussion in 'StarCraft Original' started by Ronin, Jan 28, 2009.

  1. Ronin

    Ronin New Member

    Joined:
    Dec 10, 2007
    Messages:
    129
    Likes received:
    0
    Trophy points:
    0
    From:
    Beware
    I was Terran and winning and I suddenly halted when it came time to advance, the map was archipelago (4 player Island map) and I was assaulting a large well turreted base(he was Terran too) my Valkyries were decimating his wraiths but I suddenly second guessed my typical strategy, which is to send in 2 shielded drop ships to absorb GtA fire while my other 6 ships dropped off their cargo and rushed back for the second group I would drop off for the second wave to replace the tremendous casualties that take place in the first 30 seconds of combat. Well I decided to forgo that tactic once and do a full on drop, I lost 5 full drop ships even after yamato-ing 2 of the towers with the 2 cruisers I had built up.
    So questions, was that a tremendous mistake I made or do you think those shielded ships would have made the difference.

    The second is more of a rant against the Protoss...High Templar, I hate them, one thing I learned with WC3 Mapping was that you should NEVER give a side access to massable damage casters, when the other side is forced with utility casters, (and yes Nuke is a utility spell IMO). Looking back I could have really shaved off a substantial number of losses from HT's if I had used the EMP on them rather than the arcons he had defending his front door about 50 marines for 12 wraiths, I chose the wraiths so those marines got wiped and then he went after my tanks and Goliaths. Not much of a problem they were more than a match for 'goons but it was a nasty hit to my front lines. But I cant help thinking that PSY storm is a little TOO powerful, simply because they are arguably one of the strongest protoss units and are countered by one of the leas used Terran units. Most matches I've only trained 1-5 Sci Vessels.
    So question on this Psy storm=OP or not?

    Opinions and advice are welcome here.
     
  2. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    It's not OP if you know how to swoop down on them with vultures. EMP is also a good idea but teching to vessels risks losing your ground control because of the investment.
     
  3. Ronin

    Ronin New Member

    Joined:
    Dec 10, 2007
    Messages:
    129
    Likes received:
    0
    Trophy points:
    0
    From:
    Beware
    problem is that he pays a lot of attention to his templars, so vulture swooping isn't all that viable against him because they are rarely alone (normally it's dragoons) so the Sci V is the only thing that can get in there quickly and neutralize then fast enough without a psy storm or dragoon response. Well next time I'm up against him I'll try the vultures anyway, I rarely use them and that might be the problem.
     
  4. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Yes, that is a problem. In TvP vultures should basically be everywhere covering up half the screen. The formula isn't hard either - go in, kill templar, place spider mines, all while moving in with tanks, and repeat. Push them until the end of the map. However, don't hesitate to stay put, sieged and squatting by your trusty turrets, if the Protoss decides to take the initiative. You can also use barracks and enginerring bays for mobile obstacles against zealots, and also to avoid focus fire on your tanks.

    gl hf
     
  5. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    In the TvT islands scenario, you usually want to break a turtled-in base with Battlecruisers. If he's turtled in, he's surrendering map control, meaning you probably have a resource advantage. Press that advantage, and make BCs and Vessels. Y-gun the Turrets, then use Defensive Matrix on them, push in. Trying to drop into a battery of Turrets is just asking for it. Ideally, you don't even let the game get into that kind of position: drop before he can cover every inch of his island.
     
  6. Reaperoff

    Reaperoff New Member

    Joined:
    Jan 29, 2009
    Messages:
    69
    Likes received:
    0
    Trophy points:
    0
    From:
    USA
    Yeah see, when your on the islands and you turret your basically saved for a while untill the enemy figures out how to get passed them or just rushes in.
     
  7. Ste

    Ste New Member

    Joined:
    Dec 26, 2008
    Messages:
    585
    Likes received:
    1
    Trophy points:
    0
    From:
    Chicago
    Forting on any map in any game is a death wise..
     
  8. Ronin

    Ronin New Member

    Joined:
    Dec 10, 2007
    Messages:
    129
    Likes received:
    0
    Trophy points:
    0
    From:
    Beware
    Thanks for the advice everyone, I rarely use vultures so that idea really didn't come to me in the TvP also on the TvT map I mentioned minerals were beginning to run low and he had been surrendering ground, however I only had 3 BC's against his high numbers of wraiths so Yamatoing his substantial turret emplacements would have taken some time, thus the dropship decoy dilemma. In the end the TvT ended more or less fine I was really just disparaging over the tremendous losses I took when hitting his base. I definitely need to look into those vultures...
     
  9. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    Not on money maps, but that is death to strategy.

    If he is massing HT and Archons, you've pretty much lost. If he can get 10+ HT, it means that you did not map-control properly and let him expand.

    One EMP will make the difference. It essentially cuts 1/4-1/2 of Protoss HP, and destroys Corsairs, Arbiters and HT abilities. Personally, I hate Disruption Web. It prevents all attacking, and through costlier than Storm, is a b****h when you siege your Tanks. Stasis Field is also annoying. Protoss have too many good spells.

    To avoid that, try not to bunch your tanks together as much.

    As for the island map, EMP + Valkyrie + BC = GG.
     
  10. Ste

    Ste New Member

    Joined:
    Dec 26, 2008
    Messages:
    585
    Likes received:
    1
    Trophy points:
    0
    From:
    Chicago
    Units are more valuable than turrets and defensive structures..
     
  11. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    Not necessarily. With the exception of Zerg, unit detectors are had to tech to, and DT is faster than Observer.
     
  12. Ronin

    Ronin New Member

    Joined:
    Dec 10, 2007
    Messages:
    129
    Likes received:
    0
    Trophy points:
    0
    From:
    Beware
    Well I tend to keep my tanks in 3-7 groups of 2-4 tanks each
    Corsairs give me little trouble I rarely play against people who use them and my small wraith squads generally deal with those easily.
    Finally it's a little hard to prevent expansions and to contain him as that he tends to face me on 4+ player maps as that he knows that containment is key when its TvP
    On the TvT I went after his main base as that was where he was making his "last stand" his other islands were depleted and abandoned and I was still mining.
     
  13. Ste

    Ste New Member

    Joined:
    Dec 26, 2008
    Messages:
    585
    Likes received:
    1
    Trophy points:
    0
    From:
    Chicago
    if one player uses their time to fort and the other to make units and mine more resources its game over..
     
  14. Ronin

    Ronin New Member

    Joined:
    Dec 10, 2007
    Messages:
    129
    Likes received:
    0
    Trophy points:
    0
    From:
    Beware
    Most of the resources were gone...it was a long match.
     
  15. LoonDragoon[E]

    LoonDragoon[E] New Member

    Joined:
    Dec 9, 2008
    Messages:
    86
    Likes received:
    0
    Trophy points:
    0
    From:
    Illinois
    well on any island map you probally want to go for something like 1 fact 1-2 ports. 1 being if you want to expo. 2 being if you want to own the skies.
     
  16. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    or CC early and lift.
     
  17. LoonDragoon[E]

    LoonDragoon[E] New Member

    Joined:
    Dec 9, 2008
    Messages:
    86
    Likes received:
    0
    Trophy points:
    0
    From:
    Illinois
    yea that is also a viable option, but only do that if you go 1 fact 1 port. Youll use too much resources if you go 2 port and cc, plus it wouldnt be exactly a fast expo if you went 2 port. At least untill the CC is finished, then make more ports and tech up.

    dont completely take my advice though, i never play island maps
     
  18. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    They are old. Out of date. Generally, try these maps:

    Python
    Colosseum II
    Byzantium II
    Destination
    Chueng-Ryeong (?)
    Lost Temple
    Blue Storm
    Andromeda
    Carthage
    Longinus
    Rush Hour
    Plasma
    etc.
    (all from iCCup map pack. look for pro maps on internet)
     
  19. LoonDragoon[E]

    LoonDragoon[E] New Member

    Joined:
    Dec 9, 2008
    Messages:
    86
    Likes received:
    0
    Trophy points:
    0
    From:
    Illinois
    just wondering here, how do you extract the maps and put them inside a folder for the starcraft maps.

    Off topic i know
     
  20. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    WinRAR.

    It says 40 day trial, but who cares.