Map Tileset: Platform Map Size: 128x96 Number of Players: 2 MAP OVERVIEW IMAGE: ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ DESCRIPTION: ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ Once a thriving platform, now a place for war! Interesting features included in this map are the extended and reversed ramps. I originally thought of placing destructible doodads blocking the ramps in the center of the map but I changed my mind. UPDATES: ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ - Edited expansions to allow for more space. - Terrans can now build Comsat Add-on at 3 o'clock - Vespene Geysers at expansions have been centered in minerals to prevent them from impeding path. - Minor aesthetics changes. DOWNLOAD: ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ Look below to view attachment.
There we go overmind! I would like to thank you for pointing that out for me. I have removed the corrupted file and replaced it with the open and original file. Enjoy!
lol nice pic. I find that initially the massive wide ramps prevent blocking, and scouting is much easier. However, lategame, this map tends to favor Zerg due to the open areas and lack of a good chokepoint.
Bit of a necro here but I'm discovering your maps nowadays. The 3 o'clock expansion doesn't allow Terran any add-ons. Arven, the map isn't too open to be impossible to choke it with supply buildings. It's nice to have open maps instead of the generic main-choke-nat.exp-choke pattern.
Haha! I'm more of a Zerg player... Anyway I have fixed the expansions by moving minerals a few paces back and inserted the Vespene Geysers into the mineral patches so they do not impede the path on top sections. Thanks again kuvasz! If I had my millions of minerals... you don't even want to know
That 14k doesn't look like it would mind a little trimming... I'm giving feedback so I can gain your trust and make you my mapping slave for SC2.
Looks fun, but once more I think Zerg will have a hard time. But on the other hand its fun with some non-generic maps, as Kuvasz mentioned.