(2)Station Vigilant

Discussion in 'Maps and Replays' started by Imagine., Jan 11, 2009.

(2)Station Vigilant

Discussion in 'Maps and Replays' started by Imagine., Jan 11, 2009.

  1. Imagine.

    Imagine. New Member

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    Map Tileset: Platform
    Map Size: 128x96
    Number of Players: 2


    MAP OVERVIEW IMAGE:
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    [​IMG]

    DESCRIPTION:
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    Once a thriving platform, now a place for war!

    Interesting features included in this map are the extended and reversed ramps. I originally thought of placing destructible doodads blocking the ramps in the center of the map but I changed my mind.

    UPDATES:
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    - Edited expansions to allow for more space.
    - Terrans can now build Comsat Add-on at 3 o'clock
    - Vespene Geysers at expansions have been centered in minerals to prevent them from impeding path.
    - Minor aesthetics changes.

    DOWNLOAD:
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    Look below to view attachment.
     

    Attached Files:

    Last edited: Jul 28, 2009
  2. overmind

    overmind Active Member

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    Downloaded three times and got 'this file is unreadable' ?
     
  3. Imagine.

    Imagine. New Member

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    There we go overmind! I would like to thank you for pointing that out for me. I have removed the corrupted file and replaced it with the open and original file.

    Enjoy!
     
  4. Arvendragon

    Arvendragon Member

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    lol nice pic.

    I find that initially the massive wide ramps prevent blocking, and scouting is much easier.

    However, lategame, this map tends to favor Zerg due to the open areas and lack of a good chokepoint.
     
  5. kuvasz

    kuvasz Corrections Officer

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    Bit of a necro here but I'm discovering your maps nowadays. The 3 o'clock expansion doesn't allow Terran any add-ons.

    Arven, the map isn't too open to be impossible to choke it with supply buildings. It's nice to have open maps instead of the generic main-choke-nat.exp-choke pattern.
     
  6. Imagine.

    Imagine. New Member

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    Haha! I'm more of a Zerg player... :p

    Anyway I have fixed the expansions by moving minerals a few paces back and inserted the Vespene Geysers into the mineral patches so they do not impede the path on top sections.

    Thanks again kuvasz! If I had my millions of minerals... you don't even want to know :p
     
  7. kuvasz

    kuvasz Corrections Officer

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    That 14k doesn't look like it would mind a little trimming... :D
    I'm giving feedback so I can gain your trust and make you my mapping slave for SC2.
     
  8. furrer

    furrer New Member

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    Looks fun, but once more I think Zerg will have a hard time. But on the other hand its fun with some non-generic maps, as Kuvasz mentioned.