150 HP for the Marauder? Wooot???

Discussion in 'Terran' started by lvhoang, Apr 19, 2009.

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Marauder HP and speed: what do you think?

  1. It's perfectly balanced as is, with 150 HP and marine's speed

    16 vote(s)
    38.1%
  2. Fine as is, excepted the speed! (it is bulkier than a marine)

    2 vote(s)
    4.8%
  3. Marauder should be given less HP, 150 HP is too much! and it' should be slower than a marine!

    22 vote(s)
    52.4%
  4. The Marauder should have even more HP! It's not powerful enough!

    2 vote(s)
    4.8%

150 HP for the Marauder? Wooot???

Discussion in 'Terran' started by lvhoang, Apr 19, 2009.

  1. lvhoang

    lvhoang New Member

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    Hi there!

    I actually like to play Terran because of their unique style in SC1, however I just realized the Marauder in SC2 had 150 hp?!!!!! Thats freaking crazy! More than a Stalker, as as durable as a Zealot.... it's also as fast to move as a marine! Such a high HP should be more Protoss than Terran....

    Anyone think like me that it should be slower (given the super armor it has) and be given round 95 HP (not 150 in any case:p)
    Otherwise I quite like the unit, it fires quite a powerful punch! :D

    Please share your thoughts on the marauder, I wanna know if I am crazy :wacko: LOL
     
  2. necromas

    necromas New Member

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    I don't think we've seen nearly enough to really make judgements on exactly how much hp units should have. And I don't see a good enough reason to make them slower than normal units.
     
  3. JacobBlair1

    JacobBlair1 New Member

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    Hey as long as it costs more than a marine it should be stronger and as fast as one so stop your complaining if anything it needs more hp
     
  4. LordKerwyn

    LordKerwyn New Member

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    I hope your kidding Jacob.... a Marine has 45 hp for 50 minerals. A Marauder does more damage and assuming that the 150 number is correct it has more than 3 times the hp. Unless the Marauder costs atleast 3 times as much as Marine it should be looked at for a nerf.
     
  5. lvhoang

    lvhoang New Member

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    Oh well, LordKerwyn, the stats on the Wiki now says 125 HP (it used to be 150 I swear :D) so the HP went down a bit...
    http://starcraft.wikia.com/wiki/Marauder

    these stats are changing incredibly fast....
    Did Blizzard make a compromise for everyone to be happy? LOL
     
  6. LordKerwyn

    LordKerwyn New Member

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    I would guess the wiki just had old information. The Marauder still seems exceptionally strong though, but then again I guess Zealots could tear them to ribbons so maybe they aren't as sttrong as they look.
     
  7. Aurora

    Aurora The Defiant

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    Well, Zealots need to have the Charge upgrade for that first. Otherwise the Marauders can still hold them back. By the way, do Zealots still have Leg Enhancements to upgrade movement speed, or is that included with Charge. -so run speed also goes up-
     
  8. LordKerwyn

    LordKerwyn New Member

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    Zealots no longer have the leg enhancement upgrade (and I don't think Charge upgrades their speed at all, but I believe the base speed for Zealots has been upgraded fropm Sc1).
     
    Last edited: Apr 20, 2009
  9. Aurora

    Aurora The Defiant

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    Thanks, that makes them a lot more usefull early game. Especially now the shields regen faster. Who said Marauders were overpowered... hehe. They might just turn out to get owned somehow in beta. Some people think of crazy tactics when a game is just released. -untill most of them are countered again-
     
  10. overmind

    overmind Active Member

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    Even 125 is alot for an early terran unit.

    Perhaps they should just be slower, more of a defensive unit but that would make them less able to support marines, lowered health might be the best afterall...
     
  11. JacobBlair1

    JacobBlair1 New Member

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    the terran needs more kick butt units and if it is going to be 3 times as much hp it should be 3x cost, unit capactiy
     
  12. Dragon God

    Dragon God New Member

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    Haven't you seen in BR2 that the marauders got mauled when the zerglings got them?
    they are only effective against the stronger units and they don't have AA capability.
    150 is ok and same speed as a marine is also good because they've got bigger suits so it could carry as much stuff and still run as fast.

    no matter how many marauders you have, they won't be cost effective against light units ie zergling, zealot, marine.
     
  13. AcE_01

    AcE_01 Active Member

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    ^
    i agree, marauders are really effective against units such as stalkers and roaches.
     
  14. lurkers_lurk

    lurkers_lurk New Member

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    Cydra has stated that the Charge ability contains within it the Leg Enhancements upgrade from SC1, so not only does Charge upgrade the Zealots speed overall, but you can activate it to dramatically increase their speed for a short amount of time.

    Source : http://forums.battle.net/thread.html?topicId=14132918952&sid=3000#1

    I know its a few months old, but thats the latest data I have about that.
     
    Last edited: Apr 20, 2009
  15. AcE_01

    AcE_01 Active Member

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    ^

    so when there are no enemies....you can actually press it to get a speed increase? ish that wut ur saying?
     
  16. overmind

    overmind Active Member

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    No, it's passive, it just increases the normal speed of zealot aswell.
     
  17. onlyhuman

    onlyhuman New Member

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    i love the marauder, it looks so cool as a support unit for marines
    speed shouldnt be lowered or else they wouldnt be good support units for marines, but i agree the hp oughtta be lowered
     
  18. lvhoang

    lvhoang New Member

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    LAwl did someone vote for "even more HP" seriously :D

    And yup, if you upgrade Zealot Charge, its the Charge + the leg enhancements from SC1, which means that even if you are not fighting, the Zealot will also have an increased speed ;)
     
  19. Bthammer45

    Bthammer45 New Member

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    only thing I can really think of are the following stat changes that would make the marauder fine as is except I think it might be better if they decrease its range to like 5 possibly

    as for other units
    roaches 75 minerals/25 gas
    hydras need more health (atm its 90 which might be ok)
    stalkers need a bit more shield or health and possible there damage versus air

    zealots are fine and yes charge adds speed with the charge ability
     
  20. Dragon God

    Dragon God New Member

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    ^ Hydras wont need more HP, if you got like 20 of them, they'll make any air force into a nice hamburger unless you've got like 3+ battle cruisers, which you might lose all 3 if not microed but still.

    Hydras are kinda like the goliath now, except they are cheaper and have less health but you can fit more in a tight space and have a slightly faster attack rate.